Start here · Essential guide
The Rise of Online Gaming: A Numerical Analysis of Esports Trends
How gaming audiences are described, why player counts are slippery, and what headline figures about online play can and cannot tell you.
Digital Life
Telling real adoption from hype in games and new technology.
Start here · Essential guide
How gaming audiences are described, why player counts are slippery, and what headline figures about online play can and cannot tell you.
How usage claims about AI chatbots are gathered, and why trying a conversational tool once is a different thing from making it a regular habit.
Why owning crypto, speculating on it and using it for everyday payments are different things, and how wallet counts and surveys can mislead.
How organised esports competition, teams and spectators differ from casual play, and how audience and prize figures are typically reported.
How voice assistant use is measured when devices are widely owned but often used for only a few simple tasks, and what ownership figures leave out.
Why early adopters of VR may not represent everyone, how hype cycles distort adoption stories, and what headset sales and surveys can and cannot show.
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